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1. New Dev Blog: To click or not to click, that's the pressing question - in EVE Information Portal [original thread]
You guys need to hire some usability experts. Imagine i'm in a fleet and see a small but dangerous dot commin towards us. I want to broadcast him for my support to kill him. What i want to do is: Select target (Since ive seen him in space, ...
- by Master jacob - at 2011.02.28 14:53:00
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2. Getting out of a bubbled POS - in Warfare & Tactics [original thread]
Reset the password.
- by Master jacob - at 2010.09.09 14:59:00
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3. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Ron Bacardi This thread is a joke right? A really stupid troll? Remove skill requirements for T2 modules? So all the TIME I've spent skilling for T2 guns or a full T2 tank or T2 ewar or T2 cap stuff, should be completely w...
- by Master jacob - at 2008.08.21 15:06:00
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4. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: sableye they also take more cap and more power and cpu this means they can'nt run there tank longer or even there guns. That extra damage comes at a cost and against the right ship that could cost you. why do you think that ...
- by Master jacob - at 2008.08.20 10:00:00
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5. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Anaalys Fluuterby I find it completely unfair that I can only fly a merlin and someone that has been playing longer than I can fly a Drake and owns me. This is not my point If the game mechanics allowed a Drake to be ...
- by Master jacob - at 2008.08.20 09:42:00
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6. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: TehHouse There are so many things I would care about more that are so much more important to the outcome of that battle, it isn't even funny... Totally agree
- by Master jacob - at 2008.08.20 02:32:00
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7. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Becq Starforged Are you disregarding that T2 modules (as part of the balance equation) are also considerably more painful in terms of fitting? No, im not adressing that. Think its good that a better module has higher req...
- by Master jacob - at 2008.08.20 02:26:00
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8. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: TehHouse tl;dr, Stop whining about the benefits of playing longer, learn to play and adapt. My T2 425s are just as useless against you as their T1 counterparts. If they are just as useless then why use them? :) 1. You h...
- by Master jacob - at 2008.08.20 02:15:00
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9. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Dura'Lorth On many occasions i have beaten someone using full t2 in a t2 ship, where im using t2 in a rupture. There are so many factors that can change the out come of a fight in eve. Best named is not that expensive, a...
- by Master jacob - at 2008.08.20 01:51:00
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10. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Edited by: Master jacob on 20/08/2008 01:40:35 Originally by: TehHouse What part of this isn't balanced? Simply claiming "it isn't balanced" doesn't make it so. Thank you for pointing that out. Risk/benefit is the thing this threa...
- by Master jacob - at 2008.08.20 01:39:00
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11. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Manos Malos Let's change Eve so that there are no skills to train, so we can be like counterstrike in space. That again is not what im saying :) It's just about the T2 stuff, not the entire skill system :)
- by Master jacob - at 2008.08.20 01:05:00
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12. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Tamia Clant Why should new players have exactly the same benefit as older players? I haven't writtin anything about 'exactly the same benefits'. Of course an industrial needs to pwn a combat char in mining and so on. Bu...
- by Master jacob - at 2008.08.20 01:03:00
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13. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 20/08/2008 00:41:57 I lol'd hard at "level 70" tbh. Remember that T2 ships insure for crap. There is no reward for getting one killed if you're the one flying it. T2 modules got dri...
- by Master jacob - at 2008.08.20 00:48:00
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14. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Tamia Clant It makes perfect sense. This is basically how the tech tree works in EVE: Yeah, I know that, that was part of my point. Sorry if it wasn't clear. Why should older players be rewarded with super items at a l...
- by Master jacob - at 2008.08.20 00:42:00
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15. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Originally by: Kahega Amielden 1) T1 is cheaper. Much cheaper. You can fit a ship out with t1 mods and, if you lose it, be down only the cost of insurance. Not so with T2. There's lots of examples where best named is more expensive tha...
- by Master jacob - at 2008.08.20 00:39:00
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16. T2 equipment pops the risk/reward chain - in EVE General Discussion [original thread]
Hi, It would be great if T2 equipment or at least the skill requirements for it, was removed from the game. Eve is all about risk/reward (and alot of other stuff), but certanly not about training to lvl 70 so that you can insta pop those at lvl ...
- by Master jacob - at 2008.08.20 00:28:00
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